


(in first three cases, it is an equal chances of 0%, -50%(minimum), or +50%(maximum) of their original power) All monsters, except Zoma, can be completely randomized, except for their HP, Defense, Attack Power, XP.(this causes temporary graphical errors, but it does not affect the game overall) No more lectures after a party wipe, saving 13 seconds minimum for each instance.
#Dragon quest 3 snes sugoroku full
All party members are revived with full HP and MP on a party wipe, regardless of save location.An opportunity to rename the starting characters from the get go!.Parry/Fight technique removed (I personally don't think it should have been there in the first place.).An opportunity to adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.And opportunity to randomize stores, monster patterns, monster zones, spell learning, spell strengths, stat gains, treasures (including what NPCs give you), and equipment (the strength of said equipment, as well as what equipment can be used in battle).(for a total of nearly 5x the normal XP value) An opportunity to increase XP by an additional 100% for all monsters EXCEPT metal slimes and metal babbles.An opportunity to half the gold requirements, as well as increase XP gained by 133% to reduce grinding.
